Hypnokink RPG Project - Stigmata Breakdown by SvettaK92, literature
Literature
Hypnokink RPG Project - Stigmata Breakdown
Okay! So, aside from deciding which party members you use and how you deploy them, a big part of the progression in this game is via those characters Stigmata. These are alien crystal brands engraved onto a Trancewalker's brain, which resonate with mental energies to a) boost the Mamazonian mind control signal, and b) enhance their physical powers and abilities directly proportional to their mental states. Through inserting purer or bigger crystals into a character's Stigmata, you can massively boost their overall performance. In short, the Dominion's tech is all powered by mental energies; it works because everyone believes it works, and the same logic applies to Stigmata, Fire Crystals make you stronger because that idea is burrowed into your subconscious. Defeating Trancewalkers involves shattering their Stigmata which both breaks them free of the Mamazonian control, and drops Crystal Fragments, which you then save up and combine together to make Crystals to boost your party
Hypnokink RPG Project - Stats Breakdown by SvettaK92, literature
Literature
Hypnokink RPG Project - Stats Breakdown
Okay, so I understand a lot of these are fairly universal, but it feels important that we explain exactly how everything works. Now that we've got a few characters finalised, I've had a couple of people ask a few questions about specific things, so this is the post to really go into detail on what each of the numbers on your character's stats list means! HP - The most obvious and universal stat we've got. It's a character's health, their Hit Points, an abstraction of how much damage they can sustain. When they get hit by enemy attacks, the damage of that attack is subtracted from their Maximum HP, and when their current HP reaches 0, they're knocked out and cannot participate in the rest of the battle. Once all your party members are knocked out, you lose. It works the same as HP in every other game. Only potential point of confusion to clear up here is that every character starts every battle with full HP. ATTACK - This one influences the damage your characters are able to
A seductively horny harem dancer. BASIC ATTACK: EMERALD SPLASH – Gemna tosses a green gem at her target, dealing damage to a single enemy of her choosing. Can be used on enemies at range. SKILL 1: SEDUCTIVE SHIMMY – Consume a number of Skill Points of your choosing. Gemna performs a sensual sway of her hips, their pendulum-like motion lulling opponents into a state of hipnotism. Each Skill Point consumed allows her to target an additional enemy. While enemies are affected by Seductive Shimmy, their attention is completely Fixated on Gemna. SKILL 2: ALLURING WHISPER – Consume a Skill Point. Gemna coos softly into an opponent’s ear, her honeyed words tempting them with all sorts of naughty promises. Enamour a single opponent of your choice. PASSIVE SKILL: RHYTHMIC UNDULATION – Gemna is constantly moving and swaying, and once she finds her rhythm her body-rolls become like water, the dance unending. For every attack that targets her and misses, Gemna recovers a Skill Point for her
A grizzled veteran of the First Great Hypnowar, and thought to be the last survivor of the legendary Hypno Team. BASIC ATTACK: SPIRALLING SCYTHE STRIKES – Erika twirls her scythe, attacking a single opponent in melee range. SKILL 1: SECOND FORM: GALE – Consume a Skill Point. A honed technique of the Eight Leaves, One Blade school of swordsmanship, adapted to fit Erika’s scythe combat style. Erika blitzes forward, slashing at every enemy in a straight line as she speeds past them imperceptibly quickly. Enemies struck by this attack move back one place in the turn order. SKILL 2: DEATH SPIRAL – Consume a number of Skill Points of your choosing. Erika spins, twirling her scythe around to hit all enemies within a 3x3 radius of her initial target. Inflicts damage equal to her Attack score, and does not roll for additional damage. For each Skill Point consumed, Erika adds another spin onto her scythenado, dealing damage to each enemy one more time. PASSIVE SKILL: CORRUPTING INFLUENCE –
RPG Enemy Type - Sleepyhead by SvettaK92, literature
Literature
RPG Enemy Type - Sleepyhead
Girls who were fast asleep – or on the verge of drowsing off – at the moment the mind control signal took hold. With their brains already in “sleep mode” there were no thoughts, fixations or fetishes to latch onto, and so the yawny sleepwalkers roam the streets like mindless zombies, totally unaware of their circumstances. Now, they just kind of absently shamble about the streets...not that they're patrolling, of course; they're just as likely to end up walking facefirst into a door or lamp post, and they'd have to literally bump into you to even become aware of your presence...or to have their minds directed by a Mamazon's domination Stigmata. BASIC ATTACK: SOMNOLENT SMACKDOWN – The Sleepyhead gently whacks a single target in melee across the face with their favourite comfy pillow. This attack has a high likelihood to put a target to Sleep if it connects; on a successful attack that rolled an even number, inflict Sleep upon the target. SKILL: INFECTIOUS YAWN – Consume a Skill
RPG Enemy Type - Basic Brainwashed Bitch by SvettaK92, literature
Literature
RPG Enemy Type - Basic Brainwashed Bitch
You already know the type, they're a dime a dozen; generically attractive white girls, whose minds were already slaves to their Hypnobucks spicy pumpkin lattes long before the Dominion's brainwashing kicked in. There wasn't anything special about them before, and now they're practically clones, all of them uniform in their tight jeans, Ugg boots and white sweaters. Personality? Mindless breeding slaves to the Mamazonian Dominion don't need those. BASIC ATTACK: BASIC ATTACK - The Basic Bitch hits a single target in melee range with an ordinary physical attack that does not inflict any status effects. When defeated in combat, the Basic Brainwashed Bitch drops an even 10 Crystal Fragments in each elemental type. Their base stats are: HP: 10 ATTACK: 1 DEFENCE: 1 ACCURACY: 0 EVASION: 0 SPEED: 0 MIND: 1 These are the most vanilla enemies in the game. Think your bog-standard Stormtroopers or Battledroids in a Star Wars game, or like regular bandits and skellies in fantasy gamees;
RPG Party Member - Svetta by SvettaK92, literature
Literature
RPG Party Member - Svetta
A clueless (and mindless) mother with a soft, plump body. BASIC ATTACK: SCOLDING SWORDPLAY – Svetta rushes forwards, swinging her trusty broadsword at a single target. Yes, she has a sword. Svetta is a notorious Sword Girl. She’s always liked swords. SKILL 1: MATERNAL DEVOTION – Consume a Skill Point. Svetta enters the Maternal Stance, intercepting attacks on behalf of her allies. For as long as she is not incapacitated by a status effect, Svetta will absorb half the damage of any attack targeting another party member. The protected party member will take no damage. AoE attacks can bypass this interception. SKILL 2: SUPPORTIVE CHEER – Svetta cutely cheers on her hardworking teammates, inspiring them to do their absolute best and work even harder! Recover a Skill Point, and increase each allied party member’s Attack, Defence, Accuracy and Speed by an amount equal to Svetta’s Mind. PASSIVE SKILL: TENDER AFFECTION – “Aw, let Mommy kiss it better…” When a teammate drops below 50% HP,
RPG Party Member - Holly The Dolly by SvettaK92, literature
Literature
RPG Party Member - Holly The Dolly
A very special clockwork Dolly, who manipulates the flow of time with her intricate mechanisms. BASIC ATTACK: KEY TO VICTORY – Holly swings her gigantic key, whacking a single enemy with it in melee. SKILL 1: WIND-UP – Consume a Skill Point. Holly slots her magic key into the back of an allied party member of her choosing and gives it a couple of quick twists, boosting their maximum performance. The ally can act twice on their next turn, and gains bonus Attack equal to Holly’s Speed. Holly cannot use Wind-Up on herself. SKILL 2: TEA PARTY – Sharing is caring, and bestest friends play together! Consume a number of Skill Points of your choosing. For each Skill Point consumed, Holly can invite one party member to a Tea Party. At the beginning of their next turn, every party member in the Tea Party including Holly will recover HP equal to 10% of Holly’s maximum HP. PASSIVE SKILL: PERFECT PLAYMATE – While an ally is under the effect of Holly’s Wind-Up buff, as long as Holly is not
RPG Party Member - Crimson by SvettaK92, literature
Literature
RPG Party Member - Crimson
A perfect housewife who will cook, clean, and do anything in her power to serve. BASIC ATTACK: STEPFORD SMASH – Crimson hefts her trusty frying pan and whacks an enemy over the head with it. A melee attack that can inflict Dazed on a single target. SKILL 1: MADE WITH LOVE – Consume a number of Skill Points of your choosing. For each Skill Point consumed, Crimson prepares a delicious, nourishing, home-cooked meal for an ally within a 3x3 radius of her position. Each meal will heal a single teammate by a value equal to 20% of Crimson’s maximum HP. SKILL 2: UNTIL IT SPARKLES – Consume a Skill Point. Crimson brandishes her feather duster, flitting around a single target until it has been cleaned spotless. The selected target loses all buffs and status effects it held, and can be either an allied party member or an enemy. PASSIVE SKILL: COOKIES, ANYONE? – When she’s in the kitchen, a good housewife just can’t help herself! Crimson whips up a fresh batch of cookies whenever she uses